A Velociradish Devlog – Doin’ Some Blueprintin’

Velociradish Production

Today was spent doing a bit of delving into level scripting. Still something I really aim to wrap my head around (but still sort of fail at), I try to take on some basic tasks in the hope that I’ll have that ‘aha’ moment, and everything will be suddenly clear to me.

… I’m allowed to dream, right?

Anyway, the goal of this short exercise has been to make up some short level scripting in order to create some objects and for giving the player some incentive to explore the area and utilise what they learn.

crab and shells.PNG

This crab blocks your path in front of you. It’s a rather hungry-looking crab.

shell02.PNG

… and here.

shell01.PNG

Better find more scallops from here…

levelBP.PNG

Level blueprints in order to increment the ShellCount every time a scallop is collected. When two shells are collected, the opposing crab will move out of the way.

That’s a quick lesson that I’ve learnt today, so I’ll see ya next time!