JacksonIsWong

Technical/FX Artist

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Guns, Camera, Action!

Games

Guns, Camera, Action!

Guns, Camera, Action! is a 3D beat-em-up game about an overzealous method actor who takes her film roles a little too seriously. Fight the unsuspecting extras as you film the next blockbuster hit, rack up combos to impress the director, and earn enough revenue to fund the next film!

Team size:   6 members

Development time:   6 months

Engine used:   Unreal Engine 4

My roles:

  • Project lead and management
  • Creating the game’s VFX
  • Creating the game’s SFX
  • Prop modelling
  • Unreal Blueprinting
    • UI (menus, loading screens, HUDs)
    • Controller support
  • Promotional footage

We have also uploaded the game to itch.io, free of charge.

Continue below to find breakdowns of some of my tasks in the project.

The Menu

By setting up 3D widgets which exist in the world space, I scripted a menu system in which the camera flies between each destination.

Upgrade and Level Select
A 3D Menu actor

VFX

The visual effects for the project utilised a cartoonised style derived from studying Haga’s VFX Text. The remainder of the effects take cue from the style of the explosion.

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