Guns, Camera, Action!
Guns, Camera, Action! is a 3D beat-em-up game about an overzealous method actor who takes her film roles a little too seriously. Fight the unsuspecting extras as you film the next blockbuster hit, rack up combos to impress the director, and earn enough revenue to fund the next film!
Team size: 6 members
Development time: 6 months
Engine used: Unreal Engine 4
My roles:
- Project lead and management
- Creating the game’s VFX
- Creating the game’s SFX
- Prop modelling
- Unreal Blueprinting
- UI (menus, loading screens, HUDs)
- Controller support
- Promotional footage
We have also uploaded the game to itch.io, free of charge.
Continue below to find breakdowns of some of my tasks in the project.
The Menu
By setting up 3D widgets which exist in the world space, I scripted a menu system in which the camera flies between each destination.
VFX
The visual effects for the project utilised a cartoonised style derived from studying Haga’s VFX Text. The remainder of the effects take cue from the style of the explosion.