The Mystery at Jinshan Temple
The Mystery at Jinshan Temple is an experiment in interaction using the Blueprints Visual Scripting system in Unreal Engine. Inspired by point-and-click style games such as Myst and The Room, I aimed to test my ability in scripting as well as gameplay and puzzle design.
Development Time: 3-4 months
Engine: Unreal 4.
Software Used: Maya, Photoshop
Features:
- Drag and drop functionality
- Inventory system
- Real-time object manipulation
Alongside the scripting, I also modelled and applied some simple shading to the environment. In order to best focus on the scripting, I utilised the water shader and fire particle used from Starter Content material, as well as the custom depth stencil courtesy of Tom Looman.
Drag and Drop Inventory
An inventory is enabled whenever the player interacts with particular objects. While interacting, a drag-and-drop mouse functionality allows the player to use their items with the environment.
Object Interaction
Certain objects can be interacted with directly by the player, either through pushing, pulling or rotating objects with the mouse.
Additional Screenshots