A Velociradish Devlog – Some more Level Scripting with the Matinee

Velociradish Production
CantLetYouDoThat.gif

Can’t let you do that.

For the purpose of having our player crab being denied by another crab. I thought it would be a fine time to experiment with Unreal Engine’s Matinees to allow for some scripted actions to occur at particular times.

triggers.PNG

Trigger volumes for animating the crab to particular locations.

I simply set up a few  trigger points, with a super simple animation in the matinee. I then set up some basic scripting to tell the matinee to play when they are overlapped.

Timeline.PNG

Setting up movement and attaching the walk cycle.

Matinee.PNG

Some blueprinting to trigger the crab to cut you off, simply by reversing the same matinee back and forth.

Simple stuff – not bad for today!