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Can’t let you do that.
For the purpose of having our player crab being denied by another crab. I thought it would be a fine time to experiment with Unreal Engine’s Matinees to allow for some scripted actions to occur at particular times.
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Trigger volumes for animating the crab to particular locations.
I simply set up a few trigger points, with a super simple animation in the matinee. I then set up some basic scripting to tell the matinee to play when they are overlapped.
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Setting up movement and attaching the walk cycle.
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Some blueprinting to trigger the crab to cut you off, simply by reversing the same matinee back and forth.
Simple stuff – not bad for today!